Representation:

Representation:


Another area in which navigation is important is in the world of comic books where proper visual design is needed to ensure that the panels are both visually appealing as well as easy to understand. A big downfall of many comics is that they either use a strictly linear box progression which quickly becomes boring or position their panels so randomly about the page that the reader needs to pause for a moment to determine the intended sequence of the panels. This particular example is of a comic I have never actually read, but it is an example of fairly good panel design. The panels are not all simple rectangles which gives the comic a good feeling of motion while being very clear as to their sequence. The panels read from right to left, and then from top to bottom in accordance to what their western audience would expect (Eastern comics like manga would likely read from left to right) and thus makes the comic both engaging and immersive for the reader. 
This next hat however, is a fine example of great contrast in color. It is the same type of hat, sporting the same exact logo as before, but now it features the vibrant yellow and green colors of the team. While normally each individual color might seem fairly unimpressive, in context with the others, each color seems that much more vibrant. Attention is even brought to the small connecting stud at the top of the hat because it is a single point of yellow surrounded by the forest green.Best of all, now the logo itself is white instantly telling the viewer what team the hat is supporting. Whereas before a person walking by would probably remember the black on black hat for only a few seconds before dismissing it entirely, now we get a hat that will leave some sort of impression on anyone who sees it.
The principles of depth and scale are useful in many aspects of design. One example of this is in the world of advertising. This particular example is a subway advertisement campaign for the recent movie 2012. As you can see, the campaign uses clever visual cues to give the viewer the impression that there are two enormous walls of water crashing in on either side. This is accomplished by connecting the water on the wall itself with the appearance of water on the floor giving it a slant that converges on the floor from the perspective of the viewer. This slant is further followed by the direction of the waves and altogether forms a very innovative design giving something that is visually stunning and will leave a big impression.
Tone:
Visual Information:
Anyone who knows me knows I love hip-hop music. And one of my favorite parts of a hip hop album or any musical album is definitely the cover art. A good cover can really help the listener to understand what the artist is trying to get across to them visually as well as audibly and can make the difference between a good album and a classic one. Now to be honest, rap albums are rarely very very good because they always seem to have the problem of having the artist's face featured prominently on the cover perhaps scowling angrily or something. This communicates some attitude and emotion but it's never explained and it just comes off as boring.
This is an example of what I'd consider a very good album cover. Shown here is the cover of Ice T's "Home Invasion" album. Now to be honest, I don't listen to too much Ice T and I've never really heard this particular record. However, I came across this in a second hand record store the other day and I was magnetized by what I saw. The art style was older in nature with none of the clarity and sharpness that comes with our modern day production values, but it told a story. In the picture a teenager sits listening intently to a tape, the music conjuring up images that swirl around him enveloping him entirely in the stories that are being told. Right away, this is really great symbolism telling the viewer that this record promises to be an engrossing odyssey taking us to the world of Ice T and back. What really makes this interesting however is the teenager himself who is definitely not the first person you'd think of when you think of Ice T's listeners. He is a young suburban white kid, an acknowledgement on the part of the artist that the main purchasers of any rap album are indeed suburbanite whites. However, instead of kind of ignoring them or shunting them off as not real fans, the artist shows this teen wearing Afrocentric clothing, wood medallions of Africa on his neck, and scattered around his feet, the writings of Malcolm X and other important black figures as well as the tapes of such political rap groups as Public Enemy. Ice T is making the statement here that those who listen to his albums are hearing the voices of the less privileged and through listening to them, the younger generation is learning about their struggles and getting involved. This is further cemented by smoky thought bubbles emanating from a picture of Ice T's face into the teen's ears almost as if the music allowed him to talk to this teen directly. This simple image tells the viewer so much about the record and the mind of the person who made it and even tells a sort of narrative to the workings of music as a whole, making it a truly classic album cover.




From what I could tell, Terena essentially did about the same thing, checking both swirls to determine which one was singular and which was separate. What made this task trick for both of us was that the proximity of the lines to each other combined with the fact that the closure of the loops used to make the swirls seemed to create an inner white swirl as well, made the lines seem to meld together making it difficult to properly identify which line one was following. Nevertheless, with a little bit of persistence, both of us were able to ascertain the right answer.
Interfaces:
At first glance, the remote seems to be sectioned off into several groups of buttons arranged from top to bottom. Starting from the top with the power and mute buttons, down to volume control, and onwards past the directional pad, and finally ending with the number buttons at the bottom. Various other settings buttons such as menu, exit, and aspect controls are essentially sprinkled throughout the interface. The buttons arranged by similar colors, not to any specific key, seeing as some types of keys share the same number, but in terms of what the user might find most useful at the time. Naturally, the "On" button gets it's own bright red button, and then the mute and d-pad get the green, volume control and the number pad are black, and the settings keys are in grey. One might guess that the brighter and more noticeable the color, the more important the designer felt the button to be, giving the "on" switch precedence and leaving the less important settings keys with grey. Overall, the interface is meant to be fairly simple, and easily understood; accessible even to the less tech savvy amongst us.

This next one will probably be very recognizable to everyone. This is the route map of Bay Area Rapid Transit. The format, like the remote before it, is meant to be simple and most importantly, unintimidating towards potential lost or confused riders. The idea is pretty simple; Each route that Bart takes is represented by a continuous brightly colored line, with every stop sectioned off by a horizontal line across the route. Passengers can thus easily tell which trains and which transfers to take when trying to get to their ultimate destination. The map is simple, well designed, stands out, and speaking as a frequent Bart rider, a definite lifesaver.